Deadlock System Requirements and Performance in 2026
Deadlock is still an invite-only closed test as of June 2026, so Valve has not published a final spec sheet. That makes sense, because the build changes week to week and the team is still tuning the Source 2 renderer. What we do have is a lot of player reports from the roughly 60k to 125k people in the test on any given day, plus the all-time peak of 171,490 back on September 2 2024. From that data you can put together a fair picture of what it takes to run the game smoothly, and the good news is that it is friendlier to mid range hardware than most modern shooters.
The game is a six versus six third-person hero shooter with MOBA lanes, so it leans on your CPU for all the minions, abilities and netcode, not just your GPU. If you have ever run CS2 at a high frame rate, you are already in a good spot here. If you want the broader picture on heroes, ranks and the rumored economy, this Deadlock guide is a solid place to start before you tweak anything.
Rough specs to aim for
Treat these as community-tested targets, not official numbers. They will shift as the build matures, but they have held up well across recent test patches.
| Tier | CPU | GPU | RAM | Expect |
|---|---|---|---|---|
| Minimum (playable) | Quad-core, Ryzen 3 / i5 8th gen | GTX 1060 6GB / RX 580 | 8 GB | 1080p low, 60 FPS most fights |
| Recommended (smooth) | Ryzen 5 5600 / i5 12400 | RTX 2060 / RX 5700 | 16 GB | 1080p high, 100 FPS |
| High refresh | Ryzen 7 7700 / i5 13600K | RTX 4070 / RX 7800 XT | 16-32 GB | 1440p, 144 FPS steady |
An SSD is effectively required. The game streams a lot of hero and map assets, and on a hard drive you will hit stutters and slow map loads that put you behind at the start of a match. Storage need sits in a modest range, well under what a typical AAA install eats.
steamdb.comSettings that actually help your FPS
Deadlock fights get busy fast, with multiple heroes throwing abilities in one lane. The frame drops you feel are almost always tied to particle load and shadows, not raw resolution. Start with these, top to bottom by impact:
- Shadow quality: drop to low or medium. This is the single biggest CPU and GPU saver in team fights.
- Particle detail: lower it one notch. Spirit and weapon effects pile up fast and tank the worst fights.
- Render scale / resolution scale: set 90 to 100 percent. Dropping below 85 hurts readability of small targets more than it helps.
- Frame cap: lock it just under your monitor refresh to smooth out pacing and reduce coil whine and heat.
- Texture quality: keep high if you have 8 GB of VRAM. It barely costs frames and keeps the game readable.
- Anti-aliasing: use a lighter mode. Heavy AA gives little in motion at the speed this game moves.
One mid range note: on a Ryzen 5 plus RTX 2060 class build, players are seeing roughly 100 to 130 FPS at 1080p with shadows low and particles medium, dipping toward 80 in the messiest ult-heavy fights. That is very playable for ranked, where the ladder runs Obscurus, Initiate, Seeker, Alchemist, Arcanist, Ritualist, Emissary, Archon, Oracle, Phantom, Ascendant and Eternus at the top. Stable frames matter more than peak frames here, because a stutter during a combo is what loses you the duel.
A few extras worth doing: update GPU drivers before a session, close background browser tabs since the game likes free RAM, and turn off any overlay you do not need. Because this is a closed test build, expect the occasional rough patch where a new update temporarily hurts performance until a hotfix lands. None of the trading or skin strings people have datamined are live, so do not buy into any marketplace claims yet. Valve has not confirmed an economy, and nothing is purchasable in-game today beyond the in-match Souls system for Weapon, Vitality and Spirit items.
Bottom line for 2026: a mid range PC from the last five years runs Deadlock well. Tune shadows and particles first, keep textures up for readability, lock your frame rate, and you will get a clean competitive experience without a new GPU.